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Civ 5 ww2 mods

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Although a game will always remain an abstraction of the true complexity of history, with the introduction of more intermediate units, like the Lancers, it becomes significantly less likely and therefore improve overall historical feeling.Ĭombat lies at the core of this mod. For example, in vanilla Knights aren't upgraded until Industrial Era, resulting in many comical battles between knight and musket infanty. Due to the lack of intermediate units you often experience battle that would never happen durring real history. One of the main motivations of this mod was to improve the sence of historical accuracy. The new Technologies help to make the late game last significantly longer, especially the late Industrial and early Contemporary era (WW1/WW2) period which is almost non exist in Vanilla. I tried to make this mod as compatible as possible with other mods by putting most new units and bonuses spread over the new Technologies, and minimal changes to cultures, districts and civics. The goal of Extended Naval Combat (ENC) is to create a longer, more interesting, and historicaly accurate game experience with the addition of new technologies, military units and tweaks to existing units, technologies, steath and pollution to keep it overall balanced.

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